helploginprintemail  log in 
 Search 
2008 summary
    June 2008    
  Mo Tu We Th Fr Sa Su
22             01
23 02 03 04 05 06 07 08
24 09 10 11 12 13 14 15
25 16 17 18 19 20 21 22
26 23 24 25 26 27 28 29
27 30            

Events of June 2008

Conference : International Conference on Intelligent Tutoring Systems (ITS 2008)
On 23 June 2008
Location: Montreal , Canada
Theme: "Intelligent Tutoring Systems: Past and Future"

The 9th International Conference on Intelligent Tutoring Systems will provide a
leading international forum for the dissemination of original results in the design,
implementation, and evaluation of intelligent tutoring systems and related areas.
The conference will draw researchers from a broad spectrum of disciplines
ranging from artificial intelligence and cognitive science to pedagogy and
educational psychology.

Read more at: http://gdac.dinfo.uqam.ca/its2008
Conference : SERIOUS GAMES ON THE MOVE 2008
From 23 June 2008 till 24 June 2008
Location: Cambridge
Held in the historic city of Cambridge, this conference seeks to bring together leading researchers and developers who are movers and shakers at the cutting edge of their field with interested professionals in education and training. Our aim is an exciting and compelling conference that will stimulate debate on the design and deployment of serious games.

The conference is held in association with the mobile Game-Based Learning project (mGBL) that is supported by the European Community under the Information Society Technologies (IST) Programme of the Sixth Framework Programme. A keynote speech by Prof. Dr. Otto Petrovic, Director of evolaris Privatstiftung, Graz, will introduce presentation of mGBL results.

* Conference background

Modern technologies provide us with sophisticated tools for learning and teaching, such as serious games, i.e. game software applications that are designed to do more than entertain. Games engage; research shows that games applications can effectively engage in learning.

Serious games are on the move! We are seeing all kinds of new developments - virtual worlds, pervasive games, massively multiplayer games, mobile games ...

Themes and topics -

-Designing learning games and virtual worlds - Here we invite contributions that showcase innovations and/or discuss issues relating to the design of learning games and virtual worlds for use in education and training environments. Example topics include:

Work-based games

Issues in developing cross-platform content

Issues in designing mobile games

Ethical and legal issues

Cultural and social issues

-Embedding serious games and virtual worlds within learning programmes - Under this heading we are looking for original research papers and case studies that investigate the potential for integration of serious games and virtual worlds within programmes of education and training. Example topics include:

Audiences, pedagogies, inclusion issues

Evaluating serious games

Evidence and assessment

Use of social software

Use of mobile technologies

Participation, training

Case studies and demonstrations

Outlook for game-based learning in corporate and public sectors

- Tools, technologies and platforms for game-based learning, including mobile game-based learning - Contributions here will present progress or results of research and development relating to serious games technologies, for example issues relating to cross-platform delivery. Example topics include:

Technologies, standards, convergence, trends

Mobile technologies

Pervasive games

Multiplayer games

Identity, scalability

Submissions -

Submitted papers must be in English, unpublished and not submitted for publication elsewhere. We invite the following types of contributions:

Keynotes - Leading games designers and educationalists who are experts in the field of serious games will be invited. Abstracts will be included in the conference proceedings.

Full Papers - These will concern work in progress and/or original research results. Length: 8 pages maximum (5,000 words).

Short Papers - These will be for example work in progress reports or will reflect on and discuss new trends and developments. Length: 4 pages maximum (2500 words).

Posters - These will be maximum 1 page (600 words) + the actual poster to be presented at the conference.

Workshops - Proposals of maximum 300 words are invited.

Panels - Proposals for discussions on relevant topics are invited: maximum 300 words.

All submissions, except invited keynotes, will undergo a refereeing process with 3 members of the programme committee. Authors of accepted papers will be required to register for the conference; where papers are authored by more than one person, only one co-author needs to register. Accepted authors must also submit a final camera-ready version for publication in the conference proceedings.

The conference proceedings will be published on CD-ROM and distributed to delegates in the conference pack at pre-conference registration. Authors of selected papers will be invited to submit their paper for inclusion in a special issue of the Networks series published by INSPIRE.

All submissions, except invited keynotes, should be submitted anonymously in Word document format using the submissions template (available here shortly). Submissions in any other document format cannot be accepted. Your submission should be sent to the Programme Chair with a clear indication of the relevant theme and topic.

Important Dates - Second Call
· Submission deadline: 31 March 2008
· Notification to authors: 30 April 2008
· Author registration (early bird rate): until 15 May 2008
· Final camera-ready submission: 15 May 2008
· Conference: Cambridge, UK, 23-24 June 2008

Christian Kittl

Programme Co-Chair

evolaris research lab

Graz

Austria

Email: christian.kittl@evolaris.net

http://www.inspire.anglia.ac.uk/serious/index.html