On 23 June 2008 Location: Montreal , Canada Theme: "Intelligent Tutoring Systems: Past and Future"
The 9th International Conference on Intelligent Tutoring Systems will provide a
leading international forum for the dissemination of original results in the design,
implementation, and evaluation of intelligent tutoring systems and related areas.
The conference will draw researchers from a broad spectrum of disciplines
ranging from artificial intelligence and cognitive science to pedagogy and
educational psychology.
From 23 June 2008 till 24 June 2008 Location: Cambridge Held in
the historic city of Cambridge, this conference seeks to bring together
leading researchers and developers who are movers and shakers at the
cutting edge of their field with interested professionals in education
and training. Our aim is an exciting and compelling conference that will stimulate debate on the design and deployment of serious games.
The conference is held in association with the mobile Game-Based Learning project (mGBL)
that is supported by the European Community under the Information
Society Technologies (IST) Programme of the Sixth Framework Programme.
A keynote speech by Prof. Dr. Otto Petrovic, Director of evolaris
Privatstiftung, Graz, will introduce presentation of mGBL results.
* Conference background
Modern technologies provide us with sophisticated tools
for learning and teaching, such as serious games, i.e. game software
applications that are designed to do more than entertain. Games engage; research shows that games applications can effectively engage in learning.
Serious
games are on the move! We are seeing all kinds of new developments -
virtual worlds, pervasive games, massively multiplayer games, mobile
games ...
Themes and topics -
-Designing
learning games and virtual worlds - Here we invite contributions that
showcase innovations and/or discuss issues relating to the design of learning games and virtual worlds for use in education and training environments. Example topics include:
Work-based games
Issues in developing cross-platform content
Issues in designing mobile games
Ethical and legal issues
Cultural and social issues
-Embedding
serious games and virtual worlds within learning programmes - Under
this heading we are looking for original research papers and case
studies that investigate the potential for integration of serious games
and virtual worlds within programmes of education and training. Example topics include:
Audiences, pedagogies, inclusion issues
Evaluating serious games
Evidence and assessment
Use of social software
Use of mobile technologies
Participation, training
Case studies and demonstrations
Outlook for game-based learning in corporate and public sectors
- Tools,
technologies and platforms for game-based learning, including mobile
game-based learning - Contributions here will present progress or
results of research and development relating to serious games
technologies, for example issues relating to cross-platform delivery. Example topics include:
Technologies, standards, convergence, trends
Mobile technologies
Pervasive games
Multiplayer games
Identity, scalability
Submissions -
Submitted
papers must be in English, unpublished and not submitted for
publication elsewhere. We invite the following types of contributions:
Keynotes -
Leading games designers and educationalists who are experts in the
field of serious games will be invited. Abstracts will be included in
the conference proceedings.
Full Papers - These will concern work in progress and/or original research results. Length: 8 pages maximum (5,000 words).
Short
Papers - These will be for example work in progress reports or will
reflect on and discuss new trends and developments. Length: 4 pages
maximum (2500 words).
Posters - These will be maximum 1 page (600 words) + the actual poster to be presented at the conference.
Workshops - Proposals of maximum 300 words are invited.
Panels - Proposals for discussions on relevant topics are invited: maximum 300 words.
All
submissions, except invited keynotes, will undergo a refereeing process
with 3 members of the programme committee. Authors of accepted papers
will be required to register for the conference; where papers are
authored by more than one person, only one co-author
needs to register. Accepted authors must also submit a final
camera-ready version for publication in the conference proceedings.
The conference proceedings will be published on CD-ROM and distributed to delegates in the conference pack at pre-conference
registration. Authors of selected papers will be invited to submit
their paper for inclusion in a special issue of the Networks series
published by INSPIRE.
All submissions, except invited keynotes, should be submitted anonymously in Word document
format using the submissions template (available here shortly).
Submissions in any other document format cannot be accepted. Your
submission should be sent to the Programme Chair with a clear
indication of the relevant theme and topic.
Important Dates - Second Call
· Submission deadline: 31 March 2008
· Notification to authors: 30 April 2008
· Author registration (early bird rate): until 15 May 2008
· Final camera-ready submission: 15 May 2008
· Conference: Cambridge, UK, 23-24 June 2008